The Latest Breakthroughs in 3D Printing

3D printing has been around for a long time, with the first patent on a 3D printer that constructs projects in a 2D layer from the ground up, being in 1989. But we’ve came a long way since then, with 3D printers nearly being a common site in factories and businesses now. 3D printing has just gotten more and more efficient from its origin. 3D printing is assumed to get over one-hundred times faster in the next two decades, making manufacturing using 3D printers become mainstream and a common site for all manufacturers; for example, Massachusetts Institution of Technology (MIT), have developed a new 3D printer that is ten times faster than the models currently available for commercial purchase.

3D printers will become more environmentally friendly, with the advent of being able to 3D print plant-based protein, to make meats. Livestock produces at least a fifth of all greenhouse gases on earth, so this will be huge in terms of reducing the global carbon footprint, as well as in the future, being able to 3D print meat for space colonies. 3D printing is a lot like LEGO, making items out of little parts, visit stonefoot for the best LEGO reviews and products.

Medical advancements have been in 3D printing. Soon you’ll be able to 3D print drugs, soon it’ll be able to 3D print chemical reaction vessels, which is the process of creating a pharmaceutical drug. This is called “reactionware”. Bioprinting is a large ethical issue but it could benefit living mankind but faces the same controversy as stem cells. Bioprinting is the ability to print living cells. Bioprinting is sometime used in testing already, such as skin products to see how it would react to the cells. Also, fashion is starting to catch on, with designers using software to design clothes then print them out. This could become a staple in high street fashion soon.

Top 3 Security Issues in the Mobile Gaming Industry

1. Hacking and Credential Theft

In a rush to get apps on the play store, mobile game developers often have limited time to prepare security. This can result in some games being easy targets for hackers looking to capitalize on the lack of security by stealing accounts, as account theft can be very profitable. The Irdeto cybersecurity team actually done an investigation into this recently and found that for just one game title they could buy over 50 stolen accounts, with prices ranging for $5 to a staggering $15,000 depending on what was available in the stolen account.

This has big consequences for the actual app developers as well, as some studies have shown that some mobile game developers have lost over 50% of their potential revenue due to his kind of hacking.

2. Data Leakage

Data leakage is largely seen as one of the most troubling threats to mobile security in 2020. According to Ponemon, companies in the mobile app industry currently have a 28% chance of experiencing a data breach incident in the next two years, on average. Granted the issue is more worrying for apps that hold lots of personal information like social media apps, however nowadays even mobile games may request a lot of personal information from its users. As a result, ensuring hackers can’t steal data from users is one of the biggest priorities for all mobile app develops, including game developers.

3. Hacking Redemption Codes

Redemption codes in the mobile gaming industry are essentially the same thing as coupon codes you’d use at clothing shops like Levi’s. As such, almost every game has them, just like in the real world. For example, there are redemption codes for the game AFK Arena over at afk.guide but if that’s not your cup of tea simply google the name of any game followed by “redemption code”.

However, the fact that most games have these redemption codes means that there is a black market for people trading them, and consequently hackers will steal redemption codes to use them as barter on such markets. When redemption codes are used after being stolen, hackers/buyers essentially get the item for free, and so the game doesn’t make profit. This will result in the game being seen as less successful than it otherwise would have in regard to profit, which is bad for developers.